Flux Theory

In search of hidden knowledge, my nomadic travels have taken me far along the face of the continent known as arcadia, I have come to the inexorable epiphany that there is indeed something more to the common denizens of the dark we thought we were so safe from...

With thaumaturgy becoming ever more popular in recent times, seemingly more and more magical energy has been seeping out into our lands. as the affinity for magic among our people grows in it's lack of subtlety, wouldn't it also be feasible to suggest that some of this background magic had found its way into our very enemies themselves?

Here I have documented some of my findings concerning the different ways flux energies may have given rise to further argumentation and strengthening the creatures we thought we knew:

Warded

Crackling energies surround this creature, protecting it from harm... thorough testing has lead me to believe this is actually the very same force that resides among the rings, girdles and other apparel which contains the protective force known as runic shielding. Such creatures generally have around an added 50% of thier max health added as a separate runic shield.

Armoured

Being clad in low quality armour, these creatures have a resistance to damage and reduce the amount taken by 24%. One can only assume that the creature having rudimentary intelligence, somehow managed to equip this after defeating some foolhardy adventurer.

Mighty

Arguably one of the most powerful adaptions that flux can create. A terrible incarnation of fury, this creature deals 4.5 times the damage it would normally deal, extreme caution is recommended when approaching hostile creatures with this variation of argumentation.

Sickly

Fangs argumented with a low level curse that increases the metabolism of it's target, to such a rate that they even start wasting away. This curse usually only lasts for around 25 seconds, inflicts hunger.

Undying

Whilst many of the effects of flux are destructive, it seems that this particular flux was composed of a remarkable amount of sano and/or victus, meaning the creature has a particularly strong grip on the world of the living. This creature simply refusing to pass on after sustaining wounds which may have felled many larger foes, this foe is constantly effected with an extremely powerful regeneration effect and may be even impossible to take down if underprepared. Regeneration 3 passive.

Some thaumaturges refer to these creatures as 'champions', however to me they are mere victims of the magic which we create on a daily basis, although they must be dispatched with the utmost efficiency as along with the orbs of coalesced vis which is released, they are also known to grant treasures to the one who had slain them, perhaps they are controlled by an outside force... Hapless passengers on a journey to thier own destruction.